Oh, it certainly is because of the new version. An old small world used to be 24 megs and the new one is 5 megs.
So when it reads it in the old style it expects a lot more data than it has as it does not handle the new compression.
I've got the compression worked out and it draws the maps again but it still needs work before it is ready to
release. I am hoping I can find the time today to work it out.
This is why I wish I could have gotten in the beta testing team. Then it would be ready already.